Regarding Sand
Posted: Fri Oct 02, 2009 5:13 am
Hello.
This may sound like a silly topic for discussion when there's so much else to talk about regarding Mutants Rising, but I thought I would bring it up and see what the opinions are around here.
I noticed some fairly recent screen shots of your mod in a thread called "News Update - 27/08" on the NMA Mutants Rising subforum (I would have commented there, but NMA doesn't seem to accept any of my e-mail addresses). Just about every piece of art that you guys release is amazing, but this time, one thing seemed very off to me: the new sand tiles. Now, I haven't been following this project for very long, so I'm sort of out of the loop, but all other images I've seen out of Mutants Rising, including the ones in the gallery on your website, used the standard old sand. In some instances, your new tiles look great (around the building with the tower in the first shot, for example). However, in later images, I think it looks downright terrible. What I believe it is that bothers me about it is that it's a little too "busy" and richly colored, so when used in areas that are already busy, like a town or especially a junk yard, the new tiles make things feel very visually messy and distracting.
What I'm curious about is why the change was made. I always thought the wasteland in Fallout looked perfectly bleak and "If it ain't broke...", well, you know. Or are these tiles not meant to replace the originals? Are they only for certain areas -- to signify different soils in different regions? Just wondering.
Thanks, and good luck.
This may sound like a silly topic for discussion when there's so much else to talk about regarding Mutants Rising, but I thought I would bring it up and see what the opinions are around here.
I noticed some fairly recent screen shots of your mod in a thread called "News Update - 27/08" on the NMA Mutants Rising subforum (I would have commented there, but NMA doesn't seem to accept any of my e-mail addresses). Just about every piece of art that you guys release is amazing, but this time, one thing seemed very off to me: the new sand tiles. Now, I haven't been following this project for very long, so I'm sort of out of the loop, but all other images I've seen out of Mutants Rising, including the ones in the gallery on your website, used the standard old sand. In some instances, your new tiles look great (around the building with the tower in the first shot, for example). However, in later images, I think it looks downright terrible. What I believe it is that bothers me about it is that it's a little too "busy" and richly colored, so when used in areas that are already busy, like a town or especially a junk yard, the new tiles make things feel very visually messy and distracting.
What I'm curious about is why the change was made. I always thought the wasteland in Fallout looked perfectly bleak and "If it ain't broke...", well, you know. Or are these tiles not meant to replace the originals? Are they only for certain areas -- to signify different soils in different regions? Just wondering.
Thanks, and good luck.