I do too. Write all my dialogue in FSE and script as im going along,.I wrote nearly all dialogues for my mod in NotePad. Some of them through FSE's dialogue editor. But I never found much use for the FMF tool (I'm a solo modder, I know what nodes I want to put the dialogue into
Recruiting
Re: Recruiting
-
- Posts: 27
- Joined: Tue Jan 19, 2010 9:02 am
Re: Recruiting
dont let wild qwerty join, he's a slacker!
-
- Posts: 287
- Joined: Tue Sep 15, 2009 10:40 am
- Location: Vault 52, Washington State, U.S.A.
- Contact:
Re: Recruiting
Agreed!wild_qwerty wrote:dont let wild qwerty join, he's a slacker!
Hows it going wild?
Altra
"Working To Build A Better Wasteland!"
Re: Recruiting
Hello Gentlemen
My name is Pixote (Simon); I have been helping Killap on his Restoration Project for over a year now. I basically rebuilt (built on to) all of the maps in Fallout 2 (project is called - FEMP) with the main focus on enhancing the feel and atmosphere of the game, and fixing the dreaded shitty edges. As well I’ve built quite a lot of new art, as well as rebuilding certain original Black Isle artworks, which will be given freely to all Fallout modding groups after RP 1.3 is released. Chris kindly asked me if I could assist the good people of Mutants Rising in completing this excellent project, so here I am….
I have experience in Photoshop, 3D, critter building (editing), mapping……that’s about it. I’m here for the duration of Mutants Rising mod, but will on occasions be called back to help on Killaps RP.
So fill me in…
My name is Pixote (Simon); I have been helping Killap on his Restoration Project for over a year now. I basically rebuilt (built on to) all of the maps in Fallout 2 (project is called - FEMP) with the main focus on enhancing the feel and atmosphere of the game, and fixing the dreaded shitty edges. As well I’ve built quite a lot of new art, as well as rebuilding certain original Black Isle artworks, which will be given freely to all Fallout modding groups after RP 1.3 is released. Chris kindly asked me if I could assist the good people of Mutants Rising in completing this excellent project, so here I am….
I have experience in Photoshop, 3D, critter building (editing), mapping……that’s about it. I’m here for the duration of Mutants Rising mod, but will on occasions be called back to help on Killaps RP.
So fill me in…
Re: Recruiting
Soon half of Fallout modding workforce will work for MR. FEAR THE FUTURE!
contemplating the brandish of the torches...
Re: Recruiting
I'm hoping we'll be done soon.Soon half of Fallout modding workforce will work for MR. FEAR THE FUTURE!
Besides, would it be a bad idea to have us all under one voice?
Re: Recruiting
Welcome to the team.
Re: Recruiting
If you are still searching for voice acting i'd be abliged to lend my voice if able. And if needed.
Re: Recruiting
Yes please. Can you send me a sample.Fablemerc wrote:If you are still searching for voice acting i'd be abliged to lend my voice if able. And if needed.
Re: Recruiting
What sort of thing do you want me send?
Re: Recruiting
Read something you like in your best voice, and if you can do anything extra special with your voice, like characters give that a whirl as well. We would like to hear what you sound like and what you can do. Currently we are looking for the voice of a Raider, but I don't have his script to hand. If you can come up with a psychotic bad ass voice that is not to camp, that would be great.Fablemerc wrote:What sort of thing do you want me send?
Re: Recruiting
Ok cool, last thing any acsent prefrences?
Re: Recruiting
Southern US or neutral US accents are preferable.Fablemerc wrote:Ok cool, last thing any acsent prefrences?
Re: Recruiting
Hello there. I'm sure no one here knows me here, mainly because I am just an aspiring modder for Fallout 2-styled mods, like Mutants Rising. Anyhow, I think I would be able to contribute with a few things here and there, as long as you guys need it.
1) If this mod is mainly in Russian, or some other language (I know most Fallout fans are not fluent in English), then I would be a really helpful translator. If there is no need for any translation, thats fine, I just don't exactly know.
2) I could create some pieces of art, like loading screens and such, but scenery might be a problem. Right now, I am playing around with a few ideas, but as of now, I don't really know what would be appropriate for the game setting.
3) If any scripting help is needed, I will be doing a little studying about that over at falloutmods.wikia.com about how to do that.
4) I don't think another writer is needed, from what I've heard, however, if you guys would accept one, I am decent at writing dialogue and story structure for just such games.
Basically, I am open to suggestions for what help is needed. Thanks - Ghouly89
1) If this mod is mainly in Russian, or some other language (I know most Fallout fans are not fluent in English), then I would be a really helpful translator. If there is no need for any translation, thats fine, I just don't exactly know.
2) I could create some pieces of art, like loading screens and such, but scenery might be a problem. Right now, I am playing around with a few ideas, but as of now, I don't really know what would be appropriate for the game setting.
3) If any scripting help is needed, I will be doing a little studying about that over at falloutmods.wikia.com about how to do that.
4) I don't think another writer is needed, from what I've heard, however, if you guys would accept one, I am decent at writing dialogue and story structure for just such games.
Basically, I am open to suggestions for what help is needed. Thanks - Ghouly89
Re: Recruiting
Translator to what language? We are making an english mod - all the dialogues are in english.1) If this mod is mainly in Russian, or some other language (I know most Fallout fans are not fluent in English), then I would be a really helpful translator. If there is no need for any translation, thats fine, I just don't exactly know.
Well, could you send me some samples? Just to see what things you can make.2) I could create some pieces of art, like loading screens and such, but scenery might be a problem. Right now, I am playing around with a few ideas, but as of now, I don't really know what would be appropriate for the game setting.
Plenty of scripting left to be done, but there are three of us working on the scripting. The trouble with new scripters is having to train them which takes time away from us actually scripting. Its a tough balance. The main things we are looking for are artists that can create talking heads and movies.3) If any scripting help is needed, I will be doing a little studying about that over at falloutmods.wikia.com about how to do that.
Again, could you send me a sample of dialogue so we can see what you can do.4) I don't think another writer is needed, from what I've heard, however, if you guys would accept one, I am decent at writing dialogue and story structure for just such games.
Re: Recruiting
About the language thing, I was just uncertain as of now whether or not the mod was in a different language. Thanks for clearing that upTranslator to what language? We are making an english mod - all the dialogues are in english.
Now, about the artwork, that would be the last thing I would opt to help with. So far, I have the least experience with that.
+Again, could you send me a sample of dialogue so we can see what you can do.
My best bet at helping would be to either write dialogue or do scripting. I will send you examples or dialogue, but I don't really know what examples you are looking for. Can they assume the roles of hypothetical characters from, say Fallout 2?Plenty of scripting left to be done, but there are three of us working on the scripting. The trouble with new scripters is having to train them which takes time away from us actually scripting. Its a tough balance.
Re: Recruiting
Well, if you can translate into another language that would help...About the language thing, I was just uncertain as of now whether or not the mod was in a different language. Thanks for clearing that up
As I said before, taking on a new scripter would be useful but only if they had the same level of expertise as those on the team already (to cut down on wasting time teaching etc...) There's also the problem with telling a new scripter all about he plot, how towns affect each other... what needs to be done. In the long run, at this late stage, taking on another scripter would slow us down!My best bet at helping would be to either write dialogue or do scripting. I will send you examples or dialogue, but I don't really know what examples you are looking for. Can they assume the roles of hypothetical characters from, say Fallout 2?
So it would have to be dialogue. And that may be for the expansion pack as most things are now done for this game.
Yeah, just a sample of dialogue from a character you've written so we can see it. If you send it to me, and Dude101 so we can both look at it.but I don't really know what examples you are looking for. Can they assume the roles of hypothetical characters from, say Fallout 2?
Re: Recruiting
Ok how shall I send it to you, through the fourm or by e-mail??
Re: Recruiting
Forum is fine. Or email. I check both often enough. If you do it via the forum, send me or dude101 a private message.