Search found 39 matches

by .Pixote.
Wed Aug 21, 2019 12:59 am
Forum: Mutants Rising
Topic: Just checking
Replies: 6
Views: 42750

Re: Just checking

Finding people who are willing to dedicate time and effort, and commitment to complete a project like this is a real challenge. I could enquire at NMA, but often people complete a few small things before losing interest. It take a true lunatic to start and finish something as detailed and absorbing ...
by .Pixote.
Mon May 20, 2019 11:23 pm
Forum: Mutants Rising
Topic: Just checking
Replies: 6
Views: 42750

Re: Just checking

The maps are almost finished, I'm working on the last map right now. A lot a scripting is still required to finish the game though...realistically the project is about 90% finished. :mhmm:
by .Pixote.
Sat Dec 15, 2018 11:56 pm
Forum: Mutants Rising
Topic: Which version of the demo is the most up to date ?
Replies: 2
Views: 30339

Re: Which version of the demo is the most up to date ?

Sorry about any deletion of your account...we have been getting alot of spam, and I've been deleting accounts to clear the forums, I accidently removed you. :run:
by .Pixote.
Mon Nov 26, 2018 3:50 am
Forum: Mutants Rising
Topic: Which version of the demo is the most up to date ?
Replies: 2
Views: 30339

Re: Which version of the demo is the most up to date ?

Maybe don't bother with a French version of the demo, the finished game will be a far better game to translate...but saying that, don't let me stop you doing what you enjoy. :sir:

As for the demo version - I don't rightly know, try the latest version.
by .Pixote.
Tue Oct 30, 2018 1:30 am
Forum: News discussion
Topic: No Update for a long time
Replies: 33
Views: 212966

Re: No Update for a long time

Sorry for not replying faster, but I've broken my hand and have put my work on Mutants Rising on hold. Here's something to ponder...

Image

Image
by .Pixote.
Fri Apr 27, 2018 11:33 pm
Forum: News discussion
Topic: No Update for a long time
Replies: 33
Views: 212966

Re: No Update for a long time

2018 wont happen sorry, even though the maps are almost finished, there is still a lot of scripting that is required. :mhmm:
by .Pixote.
Thu Mar 08, 2018 9:45 pm
Forum: News discussion
Topic: No Update for a long time
Replies: 33
Views: 212966

Re: No Update for a long time

:run: :dead: Serious question: Is there a a way to fund its creation for all armors and naked PC maybe??!! There will be a few new critter animations, not many of the naked variety. I made a few new tribal animations for The Restoration Project, these will be added to the game. Building new animati...
by .Pixote.
Tue Mar 06, 2018 10:14 pm
Forum: News discussion
Topic: No Update for a long time
Replies: 33
Views: 212966

Re: No Update for a long time

No M60s in Mutants Rising sorry... :mhmm:
by .Pixote.
Tue Aug 29, 2017 1:40 pm
Forum: News discussion
Topic: No Update for a long time
Replies: 33
Views: 212966

Re: No Update for a long time

I wish we could show people the work we're doing, but the team think its better to finish the game and iron out the bugs before we release the game to the public. We are hoping it will be a wonderful addition to the Fallout series, and never fear the game will be released. :mhmm:
by .Pixote.
Fri Jan 27, 2017 12:30 am
Forum: Chit chat
Topic: Hi, I'm Ardent
Replies: 3
Views: 43103

Re: Hi, I'm Ardent

Ackee wrote:Nice to meet you)
Yeh baby... :nin:
by .Pixote.
Sun Jun 12, 2016 4:49 am
Forum: Mutants Rising
Topic: Survival/crafting?
Replies: 4
Views: 53387

Re: Survival/crafting?

We are slowly chipping away. :mhmm:
by .Pixote.
Wed Jan 20, 2016 6:46 am
Forum: News discussion
Topic: Weapons/missions
Replies: 10
Views: 75509

Re: Weapons/missions

I suggest trying Fallout 1 and then Fallout 2, if you love these games, you will love Mutants Rising. :mhmm:
by .Pixote.
Fri Jul 31, 2015 7:46 am
Forum: Mutants Rising
Topic: Alive?
Replies: 15
Views: 118397

Re: Alive?

I died weeks ago... :dead:
by .Pixote.
Wed Jul 02, 2014 1:24 pm
Forum: Mutants Rising
Topic: What would you like to see in the game?
Replies: 89
Views: 481171

Re: What would you like to see in the game?

jannkleop wrote:In this game i really like to see a boss a big boss have a big weapons like swords, and i wanna bit him wight my special weapons yeah right.
Cool - what about Final Fantasy Limit Breaks...imagine super counter attacks after soaking up heaps of damage. :nin:
by .Pixote.
Wed Jun 11, 2014 7:01 am
Forum: Recruiting
Topic: Mini games
Replies: 2
Views: 41635

Re: Mini games

MariaA wrote:That's terrible you don't have a plan.
If you really want think perfectly.
God has a plan... :whoa:
by .Pixote.
Tue Sep 17, 2013 2:22 am
Forum: News discussion
Topic: Mutants Rising's September Newspost
Replies: 5
Views: 60768

Re: Mutants Rising's September Newspost

Nicely done. :sir:
by .Pixote.
Thu Jan 10, 2013 10:18 am
Forum: Chit chat
Topic: Looking For Modders (FO2 Mod Concept).
Replies: 15
Views: 96866

Re: Looking For Modders (FO2 Mod Concept).

Andering J REDDSON wrote:I have a concept for a mod for FO2’s Milposa Militry Base:
Are you for real, or have I just dropped a tab of acid...your Fort Decker Mod looks insane, not to mention the Milposa Militry Base concept. :run:

Image
by .Pixote.
Fri Jan 04, 2013 1:50 am
Forum: Mutants Rising
Topic: World Map?
Replies: 2
Views: 48409

Re: World Map?

Angry wrote:Forgive me if this is somewhere else, but is there a world map where we can see all locations that will appear in game?
This might help a little...at least you can get a feel for the world map, which is a blend between the first Fallout and Fallout 2 map IMO.

Image
by .Pixote.
Fri Dec 14, 2012 8:58 pm
Forum: Mutants Rising
Topic: How is it going?
Replies: 6
Views: 60413

Re: How is it going?

ardent wrote:
Rufus wrote:would be funny if M-R is released @ the same time as Wasteland 2 :run:
That would be feasible - if we had a tenth of W2 budget and could ditch work to focus solely on MR :tongue:
Maybe I should pocket a couple of million at work and pass it MR way... :nin:
by .Pixote.
Mon Mar 19, 2012 3:19 am
Forum: Recruiting
Topic: How can I help?
Replies: 8
Views: 66343

Re: How can I help?

It would have been nice if Magenti had thrown the 10,000 our way. :ugly: I'm cautious in allowing new members unless they prove themselves (not monetarily), but talent. I think we need writers, Jinx can't be expected to do it all, though I will say he is a great writer. The art side and mapping side...