No Update for a long time

Any comments on recent press releases?
_pjnt
Posts: 5
Joined: Mon Sep 23, 2013 7:28 pm

Re: No Update for a long time

Post by _pjnt »

There are others still following MR, indeed.

Hope the battle is still on CP & gang.

Cheers!

pjnt
cp
Posts: 2537
Joined: Tue May 19, 2009 11:16 am

Re: No Update for a long time

Post by cp »

No idea, I haven't worked on this for years!
Image
_pjnt
Posts: 5
Joined: Mon Sep 23, 2013 7:28 pm

Re: No Update for a long time

Post by _pjnt »

Unfortunate, but not unexpected.

I fired up FO2 a year ago, and as good as the story is, the graphics make it painful to play. The world has left this behind.Even if the day came that MR was completed, I think the fan base would be small to non-existent at this stage. Even still, it was fun working on these projects.

I tip my hat to the dedicated.

All the best,

PJNT
skye_sken
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Location: Mariposa
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Re: No Update for a long time

Post by skye_sken »

At this point it is more about making a mod for yourself; something that you like to play yourself. I play through Fallout 1 and 2 every few years, and playing the MR build gives a very similar feeling.
Lexx
Posts: 1102
Joined: Wed Nov 04, 2009 2:12 pm

Re: No Update for a long time

Post by Lexx »

Yeh, nobody who works on a Fallout 2 mod at this point expects to hit the big fame. It's really just the experience now.
Ignas847
Posts: 2
Joined: Mon Mar 05, 2018 4:30 pm

Re: No Update for a long time

Post by Ignas847 »

"There's also a plethora of new weapons, especially in the unarmed, melee and big guns department." - well, I truly hope to see badass wasteland M60ish actual ingame skin with proper berserkish animation. It seems that other great conversion mods (which are published that is) focused on original weapon models and animations. I am not saying this is necessary, but it would be great to have an option to play lonesome big guy with an automatic big gun during mid to end game and have not an automatic flamethrower :D (for example, melee weapon guy with an option to M60 build, since ammo would be scarce).
Ignas847
Posts: 2
Joined: Mon Mar 05, 2018 4:30 pm

Re: No Update for a long time

Post by Ignas847 »

:run: :dead:

Serious question: Is there a a way to fund its creation for all armors and naked PC maybe??!!
.Pixote.
Posts: 3384
Joined: Sat Jan 23, 2010 12:19 pm

Re: No Update for a long time

Post by .Pixote. »

Ignas847 wrote: Thu Mar 08, 2018 3:01 pm :run: :dead:

Serious question: Is there a a way to fund its creation for all armors and naked PC maybe??!!
There will be a few new critter animations, not many of the naked variety. I made a few new tribal animations for The Restoration Project, these will be added to the game. Building new animations or editing the original animations is a long and arduous task, we prefer to make better more interesting locations, stories and quests. :run:
pyziroki
Posts: 5
Joined: Tue Aug 29, 2017 12:17 pm

Re: No Update for a long time

Post by pyziroki »

.Pixote. wrote: Thu Mar 08, 2018 9:45 pm
Ignas847 wrote: Thu Mar 08, 2018 3:01 pm :run: :dead:

Serious question: Is there a a way to fund its creation for all armors and naked PC maybe??!!
There will be a few new critter animations, not many of the naked variety. I made a few new tribal animations for The Restoration Project, these will be added to the game. Building new animations or editing the original animations is a long and arduous task, we prefer to make better more interesting locations, stories and quests. :run:
imo fallout came packed with all the animations you need. Just more story, locations and encounters. I hope for end of 2018 release, or are you guys still far ways to go?
.Pixote.
Posts: 3384
Joined: Sat Jan 23, 2010 12:19 pm

Re: No Update for a long time

Post by .Pixote. »

2018 wont happen sorry, even though the maps are almost finished, there is still a lot of scripting that is required. :mhmm:
pyziroki
Posts: 5
Joined: Tue Aug 29, 2017 12:17 pm

Re: No Update for a long time

Post by pyziroki »

.Pixote. wrote: Fri Apr 27, 2018 11:33 pm 2018 wont happen sorry, even though the maps are almost finished, there is still a lot of scripting that is required. :mhmm:
Well, 2020 sounds good too :)
RenatoP
Posts: 1
Joined: Wed Oct 03, 2018 9:32 am

Re: No Update for a long time

Post by RenatoP »

skye_skeen wrote: Tue Feb 06, 2018 12:49 pm There will be quality tig welders to check out and a few new critter animations, not many of the naked variety. I made a few new tribal animations for The Restoration Project, these will be added to the game. Building new animations or editing the original animations is a long and arduous task, we prefer to make better more interesting locations, stories and quests. :run:
Can you post a teaser screenshot or two of the new maps somewhere on this forum, Pixote? Tickle us with a feather a bit. haha
Last edited by RenatoP on Fri May 05, 2023 11:56 am, edited 5 times in total.
.Pixote.
Posts: 3384
Joined: Sat Jan 23, 2010 12:19 pm

Re: No Update for a long time

Post by .Pixote. »

Sorry for not replying faster, but I've broken my hand and have put my work on Mutants Rising on hold. Here's something to ponder...

Image

Image
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