![:run: :run:](./images/smilies/crazy.gif)
The workers at MR perfer the Scud Missile - http://www.youtube.com/watch?v=8L7ppGGFOyo&NR=1
All I can say is never say never.ahhhhhh wrote:Obviously not in this mod, but here's what I want to see. [...] Just the player and his kid.
Cool! If that means what I think it means...ardent wrote: All I can say is never say never.
Don't came here to advertise, but you may like what you see in my signature (click on it ;P ).ahhhhhh wrote:Obviously not in this mod, but here's what I want to see. You guys could work on it next- it'd probably be a whole lot simpler...
Fallout: The Road
Just the player and his kid, going from one section of wasteland to the next, almost entirely empty. Occasionally you see a gang in the distance and if you don't run away they probably kill and eat you. All stats insanely low due to constant near-starvation, which can only be held off by occasional thieving. No quests, no skills or perks or anything, but you DO have a powerful handgun. With two bullets.
Mmmm, depressing but poetic.
I've actually been following your blog since the news on NMA. The mod looks really interesting. I also regret that the FOnline engine wasn't available when I started moddingFrank wrote:Don't came here to advertise, but you may like what you see in my signature (click on it ;P ).
Actually, we're in the middle of Nevada desert, so not much water there. In fact, all we have of waterscapes is a dried out salt lake (not the Great Salt Lake either, mind you).Areas which have to do with water! Be it a lake, a part of the coast ( I don't know where exactly MR will take place on the worldmap, shame on me : o ) or at least some lakes! I am kinda obsessed with waterscapes and everything connected to it and can not pull new artworks etc off on my own mod - that's why I am eager to see which stories and land/waterscapes you guys might pack in. :)
I can guarantee a large number of choices and consequences, some of the latter happening during your playthrough and not only in the endgame screensAlso, I hope for many Choices&Consequences=multiple playthroughs. ;) Your idea that you eventually want to make an expansion pack is also very good.
That reminds me ardent I should built a new batch of ground tiles for the salt flats...ardent wrote:Actually, we're in the middle of Nevada desert, so not much water there. In fact, all we have of waterscapes is a dried out salt lake (not the Great Salt Lake either, mind you).
Yup, there's still plenty of work on the art side of the game.Pixote. wrote:That reminds me ardent I should built a new batch of ground tiles for the salt flats...
We're not able to hack the game to create additional graphics options in the original menu, but Mutants Rising will be fully compatible with the latest Hi-Res Patch, so no problem playing at 1920x1080.HellRazor wrote:Hi people , i new here but have been keeping my eye on Mutants Rising for a long time, well i don't know if this is the right place to put this suggestion, so please let me know. My suggestion is to try to put this mod in the big monitor era by made this compatible to high resolutions .I don't mean full hd graphics, i mean full hd resolutions to be allowed to be used, like 1920 X 1080, so we can see a lot more details in the maps without need to scroll mouse. I know this is partially possible with high res patch for F2, but it will be really nice to see this options in the graphics menu. Well good luck fow all you, i will play it in ever way possible!!
Skins and meat on Brahmins, maybe even milk. - unlikely at bestWhatever wrote:I would like to see:
We're always eager to answer questions (unless we can't answer them if we don't want to ruin the surprise(s), or unless it's the question about the release date)paddy wrote:Thanks for taking any time at all to answer them! Great to see these questions getting answered and I know it builds up my anticipation even more :D
Several. At least five (but not all in one playthrough). Also, it depends what you consider as a group.Whatever wrote:How many different groups can we join?
What do you mean exactly? That joining one faction will be less profitable than joining the other? The rewards/disadvantages will be different for each group.Will we get benefits for joining one over another?
I guess yes. On the other hand, you may also get extra quests/rewards for joining such groups. You may also lose the opportunity to do some other quests if you join a certain faction.If we join a hidden group, can someone unmask us?
It determines people's reactions and blocks/unlocks several quests. It won't be as important as in F:NV, but it will play a larger role than in F2.How big role will karma play?
Yes.Will we get another Vault?
No. We leave it up to the original devsWill we get an explanation for the number of guns and stimpacks in the Wasteland?
1) Some.How many different groups can we join?
Will we get benefits for joining one over another?
If we join a hidden group, can someone unmask us?
How big role will karma play?
Will we get another Vault?
Will we get an explanation for the number of guns and stimpacks in the Wasteland?