What would you like to see in the game?

Questions, opinions or general chatter regarding MR.
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Ddrenai
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Joined: Tue Apr 24, 2012 1:58 pm

Thu May 31, 2012 2:36 am

Kargan3033 wrote: Also I noticed in FO2 that as the game went on villages and small time settlements in counters began to spring up from time to time and I was thinking that *seeding* the lands with such *Seeds* could lead to small random villages and towns that could grow into large villages which will only have a few services at the start such as a small poor trading post that grows larger and gets better items/weapons as time goes on as well as getting more items/weapons and growing larger each time the player sells a weapon or peice of armor.
As the developers just said, this sounds very complex...but i like this idea a lot. I proposed something similar on NMA 1 month ago ago when i was talking about the idea of creating your own city in Fallout 2. Sorry if i'm a little off topic, but i couldn't avoid to appreciate the idea proposed by this this user :)

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ardent
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Location: Warsaw, Poland (scripting slowly up the hill...)

Thu May 31, 2012 9:13 am

Ddrenai wrote:As the developers just said, this sounds very complex...but i like this idea a lot. I proposed something similar on NMA 1 month ago ago when i was talking about the idea of creating your own city in Fallout 2. Sorry if i'm a little off topic, but i couldn't avoid to appreciate the idea proposed by this this user :)
That's cool. I think it's the first time I see another non-team member join in the discussion on these forums :tongue: We're developing! :run:
About the idea - it is very cool, it's the choice and consequence in the flesh, it's the living world that goes on without you, but that you can influence with your actions. Only Fallout's engine really isn't made for such complex things. :nin:
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Ddrenai
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Thu May 31, 2012 2:09 pm

Glad to be part of this :p
Anyway, in order to answer to the topic question "What would you like to see in the game?" i'll give my answer: freedom, the chance to have multiple choices according to how my character is.
I'm not just talking about "sniper/melee/unharmed" characters...if i want to be a saint, then i want to have the chance to act in order to transform the wastlelands into a heaven. I want to be a guy who just wants to survive and don't care so much about the surrounding communities? Then i want the chance to act like that. Now the best part: i want to be an evil guy, but a smart one and not a psycho killer? Then i want to have the chance to do it (i asked this thing on NMA a couple of weeks ago here: http://www.nma-fallout.com/forum/viewtopic.php?t=61420 .I don't have so much time to develop this topic anymore, but as Ardent already said, i would like tha chance to play as a smart evul guy).

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Jinx
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Thu May 31, 2012 2:40 pm

Oh, there will be choices :mhmm: . The choice and consequence of older RPG's are one of the driving ethics of this MOD really. And don't worry, being evil and smart is an option, after all, isn't that the best kind of evil :lol:
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Ddrenai
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Mon Jun 18, 2012 5:54 pm

Maybe this isn't the most suited topic in order to talk about this game feature, but i was taking a look at the screenshots and i noticed that you introduced a new trait (the one about bonus if getting drunk, with a negative effect too): it means that we should expect a series of all new perks/traits created for MR?

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ardent
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Location: Warsaw, Poland (scripting slowly up the hill...)

Mon Jun 18, 2012 6:07 pm

Ddrenai wrote:Maybe this isn't the most suited topic in order to talk about this game feature, but i was taking a look at the screenshots and i noticed that you introduced a new trait (the one about bonus if getting drunk, with a negative effect too): it means that we should expect a series of all new perks/traits created for MR?
The trait you mention doesn't give you bonuses when you get drunk. It increases your Damage Resistance by 10%, while reducing your Intelligence by 1. It's a one-time, permanent effect. I suppose you may have gotten this information from the FoGen video? It's a little of a shame to say this, but it contains a lot of inaccurate information :tongue:

Anyway, yes, there are 3 new traits in Mutants Rising, plus 1 trait that makes a comeback from Fallout 1 (Night Person). Several of the old traits have been modified to present more valid choices at character creation. As for perks, we will modify some of them, and some of them will have more uses (unlock dialogue options), but currently, we have no plans for adding new, custom perks to the mod. There will be however several new Karma titles (like Childkiller, Pornstar, etc.).
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Exile
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Location: Stockholm

Sat Apr 26, 2014 8:50 pm

Personally, when playing the Fallout games as a teen, I liked to play Ironman and imagine that everything I killed had a player also Ironmanning. It gave a great sense of actually being a vicious murderer.

...

I may have had anger issues as a teen.
Pass One Writing For Vegas Was Done By 2015.

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skye_sken
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Sun Apr 27, 2014 7:09 pm

That's a pretty good idea, I'll try that next time I play the build :tongue: I guess it could also be the reason why we try to write the NPCs to always be a unique personality, instead of a quest-milking-machine :whiu:

Exile
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Sun Apr 27, 2014 10:53 pm

skye_sken wrote:I guess it could also be the reason why we try to write the NPCs to always be a unique personality, instead of a quest-milking-machine :whiu:
Nice save :whiu:
Pass One Writing For Vegas Was Done By 2015.

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.Pixote.
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Wed Jul 02, 2014 1:24 pm

jannkleop wrote:In this game i really like to see a boss a big boss have a big weapons like swords, and i wanna bit him wight my special weapons yeah right.
Cool - what about Final Fantasy Limit Breaks...imagine super counter attacks after soaking up heaps of damage. :nin:

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