Just checking

Questions, opinions or general chatter regarding MR.
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qfas
Posts: 2
Joined: Fri Nov 06, 2015 1:12 pm

Mon May 20, 2019 3:13 pm

Time for biannual check on mod, hope everyone is alive and well :D

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.Pixote.
Posts: 3222
Joined: Sat Jan 23, 2010 12:19 pm

Mon May 20, 2019 11:23 pm

The maps are almost finished, I'm working on the last map right now. A lot a scripting is still required to finish the game though...realistically the project is about 90% finished. :mhmm:

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ardent
Posts: 6065
Joined: Wed Dec 30, 2009 10:50 pm
Location: Warsaw, Poland (scripting slowly up the hill...)

Tue Aug 13, 2019 11:40 am

.Pixote. wrote:
Mon May 20, 2019 11:23 pm
The maps are almost finished, I'm working on the last map right now. A lot a scripting is still required to finish the game though...realistically the project is about 90% finished. :mhmm:
I wouldn't say 90% :P The maps are done, yes, and the writing is almost done, but script-wise we're only about 50% there. :nin:
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Tuco
Posts: 1
Joined: Wed Aug 24, 2016 8:53 pm

Mon Aug 19, 2019 8:31 am

Is it possible to get some scripting help from the fallout community?

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.Pixote.
Posts: 3222
Joined: Sat Jan 23, 2010 12:19 pm

Wed Aug 21, 2019 12:59 am

Finding people who are willing to dedicate time and effort, and commitment to complete a project like this is a real challenge. I could enquire at NMA, but often people complete a few small things before losing interest. It take a true lunatic to start and finish something as detailed and absorbing as Mutants Rising. :run:

The key factor to completing the game is the scripting, all the rest of the game is pratically complete...I think. :scratch:

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