Kisieli wrote:I've recently started looking for Fallout 2 mods and found this one. I was very intrigued by it's name so I thought that It will be worth checking out...And it was! :D
It's awesome *-* I hope it really gets finished :)
Thank you for the kind words, we're really glad you liked it
1.I don't know how it will look in full version but in Elko there's kinda strange thing about doing mainstream quest ^^" When You have to find what "triggers" toxin, you have to speak to Morlis *That woman in council* and she is the one to give you information...With only expection that I've already got that information from Vrax like 30 mins ago while I was exploring Arroyoans part of Elko... Maybe it would be better to make gathering information in quests more flexible, so you won't have to talk to one and only person pointed out by script even if you can get the same information from other people ? :)
You can obtain the Arroyan rites information from Vrax and it is as valid, as if you talked to Morlis. So even though Vrax might tell you that you must talk to Morlis, you can actually convince him to give you the information you're looking for. And it doesn't even matter if you do it before getting the quest to find the trigger effect or not.
2.In 640x400 resolution there are graphic glitches ^^" Very minor bug but I noticed it when I forgot to turn on 1024x800 ^^"
What kind of glitches? Can you post a screenshot?
Ah and just wanted to ask whether our possible sex partner *that Arroyan girl with whom we can sleep* survives the attack?That "Wrong feeling" after that act made me wonder. xD
No, Kirki is one of the first to be killed in the mutant attack. The answer to why you were feeling "wrong" after having sex with her will be hinted on at a later time in the game.
MR Mutant wrote:And wielding a knife or a gun? Never mind.
Dude, making a new playable character, even with a limited number of animations is very long and painful because:
* The most basic set of animations (no fancy deaths, no weapons) is about 16 animations. Each animation has six directions and 11 frames on average. So 66 individual images. Times 16.
* Since it's a playable character, you need more animations - some weapons (each is about 8 animations). In Elko that would be at least the knife and the spear.
* You also need all the fancy death animations, because it's the player character we're talking about here. This amounts to about 28 more animations.
It's 60 animations total. The most skilled critter-builders, such as Pixote, can do, thanks to automated processes and great experience, one direction of an animation (as a reminder - each animation has 6 directions) in about 30 minutes. There are 60 animations times 6 directions, it's 180 hours. And now you also have to make the female character, so it's 360 hours. It's more than two weeks of non-stop work (24/7). Considering this is a free project, made in our free time for no monetary gain, we can only spare like about 1-2 hours daily without our wives kicking our asses. So that would be about half a year to make a critter which you will see for 2 hours of gameplay. There are better things to do with this time.