Recruiting

want to be part of MR?
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cp
Posts: 2499
Joined: Tue May 19, 2009 11:16 am

Mon Jan 18, 2010 10:34 am

I wrote nearly all dialogues for my mod in NotePad. Some of them through FSE's dialogue editor. But I never found much use for the FMF tool (I'm a solo modder, I know what nodes I want to put the dialogue into
I do too. Write all my dialogue in FSE and script as im going along,. :lolz:
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wild_qwerty
Posts: 27
Joined: Tue Jan 19, 2010 9:02 am

Tue Jan 19, 2010 9:09 am

dont let wild qwerty join, he's a slacker!

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AltraWave7
Posts: 283
Joined: Tue Sep 15, 2009 10:40 am
Location: Vault 52, Washington State, U.S.A.
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Tue Jan 19, 2010 12:07 pm

wild_qwerty wrote:dont let wild qwerty join, he's a slacker!
Agreed! :tongue:

Hows it going wild?

Altra
"Working To Build A Better Wasteland!"
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.Pixote.
Posts: 3015
Joined: Sat Jan 23, 2010 12:19 pm

Sat Jan 23, 2010 1:02 pm

Hello Gentlemen

My name is Pixote (Simon); I have been helping Killap on his Restoration Project for over a year now. I basically rebuilt (built on to) all of the maps in Fallout 2 (project is called - FEMP) with the main focus on enhancing the feel and atmosphere of the game, and fixing the dreaded shitty edges. As well I’ve built quite a lot of new art, as well as rebuilding certain original Black Isle artworks, which will be given freely to all Fallout modding groups after RP 1.3 is released. Chris kindly asked me if I could assist the good people of Mutants Rising in completing this excellent project, so here I am….

I have experience in Photoshop, 3D, critter building (editing), mapping……that’s about it. I’m here for the duration of Mutants Rising mod, but will on occasions be called back to help on Killaps RP.

So fill me in…

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Continuum
Posts: 470
Joined: Mon May 25, 2009 5:31 pm

Sat Jan 23, 2010 2:32 pm

Soon half of Fallout modding workforce will work for MR. FEAR THE FUTURE! :whoa:
contemplating the brandish of the torches...

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cp
Posts: 2499
Joined: Tue May 19, 2009 11:16 am

Sat Jan 23, 2010 2:42 pm

Soon half of Fallout modding workforce will work for MR. FEAR THE FUTURE!
I'm hoping we'll be done soon.

Besides, would it be a bad idea to have us all under one voice? :lolz:
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Fablemerc
Posts: 8
Joined: Sun Apr 11, 2010 4:59 pm

Sun Apr 11, 2010 6:11 pm

If you are still searching for voice acting i'd be abliged to lend my voice if able. And if needed.

Dude101
Posts: 855
Joined: Wed May 20, 2009 11:27 pm

Sun Apr 11, 2010 6:43 pm

Fablemerc wrote:If you are still searching for voice acting i'd be abliged to lend my voice if able. And if needed.
Yes please. Can you send me a sample.

Fablemerc
Posts: 8
Joined: Sun Apr 11, 2010 4:59 pm

Sun Apr 11, 2010 8:11 pm

What sort of thing do you want me send?

Dude101
Posts: 855
Joined: Wed May 20, 2009 11:27 pm

Sun Apr 11, 2010 8:22 pm

Fablemerc wrote:What sort of thing do you want me send?
Read something you like in your best voice, and if you can do anything extra special with your voice, like characters give that a whirl as well. We would like to hear what you sound like and what you can do. Currently we are looking for the voice of a Raider, but I don't have his script to hand. If you can come up with a psychotic bad ass voice that is not to camp, that would be great.

Fablemerc
Posts: 8
Joined: Sun Apr 11, 2010 4:59 pm

Sun Apr 11, 2010 8:28 pm

Ok cool, last thing any acsent prefrences?

Dude101
Posts: 855
Joined: Wed May 20, 2009 11:27 pm

Sun Apr 11, 2010 8:43 pm

Fablemerc wrote:Ok cool, last thing any acsent prefrences?
Southern US or neutral US accents are preferable.

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Ghouly89
Posts: 640
Joined: Sat Feb 27, 2010 11:04 pm
Location: U.S.

Mon Apr 12, 2010 1:39 pm

Hello there. I'm sure no one here knows me here, mainly because I am just an aspiring modder for Fallout 2-styled mods, like Mutants Rising. Anyhow, I think I would be able to contribute with a few things here and there, as long as you guys need it.

1) If this mod is mainly in Russian, or some other language (I know most Fallout fans are not fluent in English), then I would be a really helpful translator. If there is no need for any translation, thats fine, I just don't exactly know.

2) I could create some pieces of art, like loading screens and such, but scenery might be a problem. Right now, I am playing around with a few ideas, but as of now, I don't really know what would be appropriate for the game setting.

3) If any scripting help is needed, I will be doing a little studying about that over at falloutmods.wikia.com about how to do that.

4) I don't think another writer is needed, from what I've heard, however, if you guys would accept one, I am decent at writing dialogue and story structure for just such games.

Basically, I am open to suggestions for what help is needed. Thanks - Ghouly89
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cp
Posts: 2499
Joined: Tue May 19, 2009 11:16 am

Mon Apr 12, 2010 2:13 pm

1) If this mod is mainly in Russian, or some other language (I know most Fallout fans are not fluent in English), then I would be a really helpful translator. If there is no need for any translation, thats fine, I just don't exactly know.
Translator to what language? We are making an english mod - all the dialogues are in english.
2) I could create some pieces of art, like loading screens and such, but scenery might be a problem. Right now, I am playing around with a few ideas, but as of now, I don't really know what would be appropriate for the game setting.
Well, could you send me some samples? Just to see what things you can make.
3) If any scripting help is needed, I will be doing a little studying about that over at falloutmods.wikia.com about how to do that.
Plenty of scripting left to be done, but there are three of us working on the scripting. The trouble with new scripters is having to train them which takes time away from us actually scripting. Its a tough balance. The main things we are looking for are artists that can create talking heads and movies.
4) I don't think another writer is needed, from what I've heard, however, if you guys would accept one, I am decent at writing dialogue and story structure for just such games.
Again, could you send me a sample of dialogue so we can see what you can do.
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Ghouly89
Posts: 640
Joined: Sat Feb 27, 2010 11:04 pm
Location: U.S.

Tue Apr 13, 2010 12:55 am

Translator to what language? We are making an english mod - all the dialogues are in english.
About the language thing, I was just uncertain as of now whether or not the mod was in a different language. Thanks for clearing that up :ummm:

Now, about the artwork, that would be the last thing I would opt to help with. So far, I have the least experience with that.
Again, could you send me a sample of dialogue so we can see what you can do.
+
Plenty of scripting left to be done, but there are three of us working on the scripting. The trouble with new scripters is having to train them which takes time away from us actually scripting. Its a tough balance.
My best bet at helping would be to either write dialogue or do scripting. I will send you examples or dialogue, but I don't really know what examples you are looking for. Can they assume the roles of hypothetical characters from, say Fallout 2?
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cp
Posts: 2499
Joined: Tue May 19, 2009 11:16 am

Tue Apr 13, 2010 9:42 am

About the language thing, I was just uncertain as of now whether or not the mod was in a different language. Thanks for clearing that up
Well, if you can translate into another language that would help...
My best bet at helping would be to either write dialogue or do scripting. I will send you examples or dialogue, but I don't really know what examples you are looking for. Can they assume the roles of hypothetical characters from, say Fallout 2?
As I said before, taking on a new scripter would be useful but only if they had the same level of expertise as those on the team already (to cut down on wasting time teaching etc...) There's also the problem with telling a new scripter all about he plot, how towns affect each other... what needs to be done. In the long run, at this late stage, taking on another scripter would slow us down!

So it would have to be dialogue. And that may be for the expansion pack as most things are now done for this game.
but I don't really know what examples you are looking for. Can they assume the roles of hypothetical characters from, say Fallout 2?
Yeah, just a sample of dialogue from a character you've written so we can see it. If you send it to me, and Dude101 so we can both look at it.
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Fablemerc
Posts: 8
Joined: Sun Apr 11, 2010 4:59 pm

Tue Apr 13, 2010 4:29 pm

Ok how shall I send it to you, through the fourm or by e-mail??

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cp
Posts: 2499
Joined: Tue May 19, 2009 11:16 am

Tue Apr 13, 2010 5:11 pm

Forum is fine. Or email. I check both often enough. If you do it via the forum, send me or dude101 a private message.
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